26

04/10

WOW Insider Guide-3.2.5 Spells and Abilities

1:36 am by admin. Filed under: Uncategorized

3.2.5 Spells and Abilities
Do’s
• Concussive Shot
• Hunters Mark
• Actually …every Marksmanship Ability
• Parry
• Every Tracking Ability
• Every Aspect
• Traps
Do Not’s
• Melee enhancements
Hunters are a great newbie class, but can also be fun for veteran players. Consider
playing a hunter if you are a casual gamer who wants to be able to keep up with others.
You’ll still need to play, but you’ll have an easier time leveling.
Dwarf Night Elf Orc Tauren Troll
Agility 19 28 23 18 25
Intelligence 19 20 17 15 16
Spirit 20 21 24 23 22
Stamina 24 20 20 23 22
Strength 22 17 20 25 21
Total 104 106 104 104 106
Useable Weapons: Axes, Daggers, Bows, Crossbows, Fist Weapons, Guns,
Polearms, Staves, Swords, Thrown, Two-Handed Axes, Two-Handed Swords

26

04/10

WOW Insider Guide-3.2.6 Tips

1:36 am by admin. Filed under: Uncategorized

3.2.6 Tips:

23

04/10

WOW Insider Guide-3.2.4 Recommended Tradeskills

1:32 am by admin. Filed under: Uncategorized

3.2.4 Recommended Tradeskills:
 

Hunters have two professions they should consider focusing on, mining/engineering and
skinning/leatherworking.
• Engineering allows hunters to craft guns and gun ammo, useful for some
types of hunters. Engineering is also full of useful toys most players
would kill to have. Engineering is generally the best choice for gunhunters
and gives you a real advantage in PvP as most items you can
make can only be used by an engineer.
• Leatherworking can generate some good agility armors for hunters. On
top of that, leatherworking has some mail recipes at level 40, which
allows the tradeskill to still be useful to the hunter when he is able to
equip mail items. Leatherworking is also generally more profitable than
engineering. Leatherworking is also good because Hunters are often
busy killing beasts for their meat anyway. Why not skin them as well?

23

04/10

WOW Insider Guide-3.2.2 Traps

1:32 am by admin. Filed under: Uncategorized

3.2.2 Traps
A good hunter will be recognized by how and when she or he places traps. Use traps to
freeze your opponents in duels – a deadly strategy, especially against rogues and
warriors: Stand directly on the trap or behind it (when facing a warrior) or in front of it
(when facing a rogue). Use your feign death skill to get out of combat mode, allowing
you to place another trap. In groups traps can help with crowd control. Place a trap in the
pulling path when you expect more than one mob to attack you or when your group is
made up primarily of ranged attackers.

3.2.3 Pet Guide
1. Hunters have one factor other classes don’t, pet management. Pets can learn
abilities from other pets, but you can only have one pet at a time. How does this
work then? Stables.
2. You should have a primary creature and another one. Transfer the abilities from
the “meh” pet to the primary one, dump it, and repeat with another creature.
3. After you do your level 10 quest, you can tame some cool creatures. Use the
tame ability and take damage, when you stop channeling, you may gain the pet.
The best pet is a bear because it will eat virtually anything, so you may want to
consider taming a bear.
4. You need to feed pets to keep them happy. Most crave meat, which you can get
off almost any beast, so you may need to hunt once in a while to get food for
your pet.
5. Always keep food on hand, if not your pet may rebel. As your pet’s loyalty goes
up, he’ll need less food, so it’s a good idea to stick to a pet and not change
around too often.

22

04/10

WOW Insider Guide-3.1.6 Suggested Items

1:46 am by admin. Filed under: Uncategorized

3.1.6 Suggested Items:
 

• Sash of Mercy: (Leather)(Level 57) +14 Stamina, +10 Spirit.
Increases healing by up to 44.
Drops in Blackrock Spire
• Leggings of Arcana: (Leather) +20 Intellect, +30 Spirit. Increases
healing by up to 10.
Quest reward for „Malyfous’s Catalogue“ in Winterspring.
• Headmaster’s Charge: (Staff)(Level 57) +30 Stamina, +20 Spirit.
Use: Increase target’s intellect by 30.
Drops off Darkmaster Gandling in Scolomance
• Emberstone Staff (Staff)(Level 18) +5 Stamina, +8 Intelligence, +5
Spirit.
Drops off Captain Greenskin in the Deadmines.
• Rod of the Sleepwalker (Staff)(Level 24) +11 Intellect, +12 Spirit.
Drops off Twilight Lord Kelris in the Blackfathom Deeps.
• Bloodfire Talons: (Leather)(Level 48) +5 Intelligence, +9 Spirit,
+10 Fire Resistance. Increases damage done and healing done
by magic spells by up to 10.
Drops off all bosses in the Temple of Atal’Hakkar

22

04/10

WOW Insider Guide-3.2 Hunter 3.2.1 Basics

1:46 am by admin. Filed under: Uncategorized

3.2.1 Basics
Hunters in the World of Warcraft are one of the easiest classes. A good Hunter can
level faster most any other class, die less frequently, and kill enemies faster. In groups,
hunters are the best pullers in the game (with the exception of rogues when fighting
humanoids), especially if they get the Hawk Eye talent.
Hunters wear leather armor, which means they can take damage, but not a lot.
Equipment focus should be on agility. Agility boosts your ranged and melee damage, as
well as dodge and critical hits. Your secondary stat would be stamina – unlike armor
class it also helps against casters. Strength only boosts melee damage so it’s only of
very limited use to hunters.
Your bow/gun weapons are your best friends. Make sure your ranged weapon is
upgraded above everything else. Hunters are not equipment heavy, so you can get
away with a lot as long as you have a good ranged weapon.
For your melee weapons you want to chose two one-handed weapons due to the better
stat bonus you get over a 2-handed weapon. Keep an eye out in the auction house for
cheap melee weapons, but don’t bother spending too much on a weapon you will rarely
use.
Combat is fairly simple: Send your pet at an enemy, let it build agro, and then start
attacking with your ranged weapon. Always have a quiver in one bag slot since it boosts
your ranged attack speed.
Groupability 4
Hunters don’t fill a super-important role in a group. They are good pullers, but groups
tend to take Mages over hunters because of the damage factor. Hunters deal less
damage than Mages, but have less downtime and more survivability, remind people of
this!
Fun Factor 6
Hunters kill and level fast, but combat can get tedious. Your pet will be absorbing most
of the damage, so you don’t need to watch your health meter much. Hunters get a
speed aspect which makes gameplay much easier.
There are not many builds for hunters. Talent builds mostly focus around getting
marksman abilities and mixing them with beasts.

21

04/10

WOW Insider Guide-3.1.4 Spells and Abilities

1:50 am by admin. Filed under: Uncategorized

3.1.4 Spells and Abilities
Do’s
• Moonfire
• Entangling Roots
• Healing Touch
• Rejuvenation
• Thorns
• Cat Form (PVP/Feral Build)
• Ravage
• Bear Form (Group Play)
• Mark of the Wild
Do Not’s
• Abolish Poison
• Swipe
• Tiger’s Fury
Druids are one of the hardest classes to master and they only level at a medium pace,
but they do have a lot of versatility and are the perfect addition to any group due to their
flexibility and healing skills.
Night Elf Tauren
Agility 25 15
Intelligence 22 16
Spirit 22 24
Stamina 19 23
Strength 18 26
Total 106 104
Useable Weapons: Daggers, Fist Weapons, Maces, Polearms, & Staves

21

04/10

WOW Insider Guide-3.1.5 Tips

1:50 am by admin. Filed under: Uncategorized

3.1.5 Tips:
 

? When in doubt, run away. Your cat form has a speedy escape ability.
Plus you have travel form.
? Thorns, Mark of Wild, Moonfire, and rejuvenation, excellent spells to have
on and in combination make it so you win, and they lose.
? Entangling is great for outdoor instances, use it to root (and keep rooted!)
enemies when many are attacking you.
? Bear form is made for group play. While viable in some combat
situations, you’re usually better off with the cat or in caster form while
soloing.
? Remember, no matter what form you’re in, the original class (Priest,
Rogue, Warrior) will always do the job better. Market yourself as a multitasker.

20

04/10

WOW Insider Guide-3.1.3 Recommended Tradeskills

12:36 am by admin. Filed under: Uncategorized

3.1.3 Recommended Tradeskills:

Druids are very free to choose their profession.

The two most common are

Skinning/Leatherworking and Herbalism/Alchemy.

• Leatherworking can generate some decent

items, caster builds should

focus on creating items that boost intellect and

spirit, while feral builds

focus on spirit and stamina. Extra items can be

sold cheap to enchanters

to make some money or raw materials you don’t

want anymore. Your

best off going leatherworking because Druids

have a lot of skills they

have to buy and can’t always buy new armors.

• Alchemy can help to reduce your downtime

between battles as well as

give you some temporary buffs.

19

04/10

WOW Insider Guide-3.1.2 Builds

12:45 am by admin. Filed under: Uncategorized

• Caster Build Playing a druid is very repetitive. The safest builds are
based around casting Starfire while having Mark of the Wild and Thorns,
then keeping Moonfire on the enemy while keeping rejuvenation on
yourself. This build focuses talents on the balance tree to kill faster, but
occasionally will digress into using restoration ones. Equipment should
be based around stamina and either spirit or intelligence.
• Feral Build The second most popular build is to go into cat mode, strike
an enemy until you health is low, revert to caster mode and heal yourself,
finishing enemies off with melee attacks and DOT (damage over time)
spells. Focus equipment on stamina and agility.
• Healing Build If you are a group player, belong in a guild, or only play
with people you know, the healing build may be for you. If you invest all
your talents in restoration, you can be just as good as any priest in terms
of healing, but will lack in the DPS department. Focus on intelligence and
spirit for this build.

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